Occult Adventures | Spells | Dream Travel

Dream Travel

School: conjuration [teleportation] (mind-affecting)
Domain:
Level: Mesmerist: 6; Psychic: 6
Components: V, S
Casting time: 1 standard action
Range: touch
Duration: 1 hour/level (D)
Saving Throws: Will negates
Spell Resistance: yes
Target: you and one creature/level

Description: Venture into the Dimension of Dreams to enter the dreams of a designated creature, then exit near that creature's body on the plane where it lies sleeping.

You and the other targets of the spell are physically drawn from the Material Plane into the Dimension of Dreams on a voyage into the dreams of a creature you designate. In the Dimension of Dreams, you move through a swirling sea of thoughts, desires, and emotions created by the minds of dreamers everywhere to reach your destination dreamscape. Reaching the destination dreamscape takes 1 hour. At any point before the spell's duration ends, you can dismiss the spell to return to where you started on the Material Plane. The connection between dreams and reality is inherently tenuous, and your ability to arrive precisely where you mean to is dependent on your familiarity with the dreamer you're trying to find. To determine how accurate your arrival is at the end of your dream travel, roll d% on the following table.

Familiarity

FamiliarityOn TargetOff TargetOtherDreamscape Mishap
Very familiar1–9798–99100
Somewhat familiar1–9495–9798–99100
Known creature1–8889–9495–9899–100
Not well known1–7677–8889–9697–100
False identity81–9293–100

Familiarity

"Very familiar" means that you have had contact using dream, dream council, dream scan, or a similar spell within the past 24 hours with the creature whose dreamscape you are trying to locate. "Somewhat familiar" means that you have had contact with the dreaming character using one of those spells at least once in the past. "Known creature" means that while you know the creature whose dreamscape you're trying to locate, you have not connected to its dreams with those spells. "Not well known" is a creature you have heard of, know by name and true identity, but have never met.

"False identity" means that whether or not you have met the creature, you know it only through a false identity. When trying to locate the dreamscape of a creature known to you through a false identity, roll 1d20 + 80 on the table to obtain your results (instead of rolling d%), since there is no way for you to pinpoint the correct dreamscape.

On Target

You travel to the correct creature's current dreamscape.

Off Target

You travel to an area near the target dreamscape on the Ethereal Plane.

Other Dreamscape

You travel to a similar creature's dreamscape on the Dimension of Dreams.

Mishap

d6

d6Result
1Creature contracts cackle fever or mindfire (equal chance of either).
2Creature is cursed, as bestow curse; if the creature is a spellcaster, it instead acquires a random minor spellblight.
3Creature is attacked by a phantasmal killer, and is treated as having failed the initial saving throw to disbelieve it. The Fortitude save DC is equal to the Will save DC that the creature failed.
4Creature is possessed as possession by an outsider (50% chance to be a creature from the destination plane; otherwise, it is a random hostile outsider).
5Creature is affected as feeblemind.
6Creature is affected as insanity.

Traveling to a different planar destination decreases the accuracy of your dream transit. If you exit a creature's dream onto a plane different from the plane you started on, you end up in a random location on the destination plane.

If the target of your dream travel isn't dreaming, you and the other travelers can wait on the Dimension of Dreams until that creature begins sleeping. For each hour that passes during this wait, each dream traveler must attempt a Will save as if it were traveling to reach another plane.